Chapter 9 of Real-time Marketing and PR is about the ability
to “tap the crowd for quick action.”
David Meerman Scott uses the National Football League’s Super Bowl as an
example of this. Each year hundreds of
millions of viewers tune in to watch the leagues top two teams compete for the
winning title. But this isn’t the only
thing the audience pays attention to. If
you’re like me, you watch the Super Bowl for one reason and one reason only:
the commercials.
Companies pay millions of dollars to have their commercials
shown during the Super Bowl because they know they will be seen by
millions. They spend months creating
memorable ads as a way to brand the name. As said in the book, “the event is so high profile and
the budgets are so enormous that each ad is intensely measured and discussed” (Scott, 100).
Scott describes the Super Bowl as an “advertising
championship,” because each company presented does as much as it can to get its
brand noticed. After every Super Bowl,
we see newspaper articles where panels of “experts” rank the ads based on
their popularity. This often takes hours
or even days to be published and only gives us the opinions of those few
people. We want to hear the opinions of
the millions of the real viewers watching, and we want to hear it in real-time.
Social media gives us this advantage. In 2010, an ad agency named Mullen partnered
with social-media monitoring and engagement provider Radian6 to create
BrandBowl 10, a competition that gauged reaction to ads on the 2010 Super Bowl
in real-time. Web-based crowdsourcing techniques allowed them to monitor and
measure people’s opinions to rank the ads during the game.
“Crowdsourcing involves taking a task usually performed by
one or few people and distributing among a crowd of people-outsourcing it to a crowd-via
online social networks” (101). This allows
companies to engage with public opinion as quick as possible, which is most
efficient in the competitive world we live in today.
The best example of a crowdsourced product is
Wikipedia. As you probably know, Wikipedia
is a free online encyclopedia that can be edited by anyone. “Everyday, people around the world
collectively make tens of thousands of real-time edits and create thousands of
new articles. Thus, the volume and
knowledge of Wikipedia expands each day, all thanks to one of the most
successful crowd sourcing projects on the planet” (102).
Television shows like "American Idol," "America’s Got Talent" and "Dancing with the Stars" also use crowdsourcing. They ask audiences to evaluate and vote on their favorite performers by voting during live broadcasts. The use of crowdsourcing attracts viewers because it allows them to be more attentive and actively involved. It gives them the feeling a percentage of the power is in their own hands.
Television shows like "American Idol," "America’s Got Talent" and "Dancing with the Stars" also use crowdsourcing. They ask audiences to evaluate and vote on their favorite performers by voting during live broadcasts. The use of crowdsourcing attracts viewers because it allows them to be more attentive and actively involved. It gives them the feeling a percentage of the power is in their own hands.
So now you are probably wondering who actually won the 2010
Brandbowl, right? Brandbowl collected 98,656
tweets during the game to determine an overall ranking of the ads. They scored these tweets based on:
- Volume (the number of people who tweeted about each add)
- Sentiment (as calculated by Radian6)
- Net sentiment scores ((positive tweets – negative tweets)/total tweets)
Doritos won the Brandbowl 2010 title by dominating in sheer
volume of tweets. Google, which actually had a higher percentage of positive
tweets, came in a close second place.
McDonald’s and Dr. Pepper also put up a noble fight in the brand
competition.
As you can see from the popular results of Brandbowl 2010
and Wikipedia, crowdsourcing is a magnificent tool in social media for
brands. With this function, companies
can receive knowledge and insight by connecting with people all over the
internet in real-time, which is what this book is all about: connecting with
customers while speeding up the pace of your business.
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